Coming soonHS advancedCollege intermediate–advancedPhysical robots
Venture Bot · Robot Tanks Live

Same tanks. Same pitch. Real robots.

Robot Tanks Live takes the Venture Bot tank competition off the screen and onto the floor. Students program real robot tanks that hunt each other through a physical arena and score hits with infrared cannons, the same way laser tag works. Nothing gets damaged, and every hit counts.

HIT · +10 LIVE ARENA · ROUND 3 · OVERHEAD TRACKING ON
FLOOR ARENA · INFRARED HIT REGISTERED
How it works

Laser tag, with your code holding the trigger.

Each tank runs the team's program on board. Nobody drives. The program reads the tank's sensors, decides where to go and when to fire, and the arena keeps score.

01

The tank

A small tracked robot with a rotating turret. The cannon is an infrared emitter, the same kind of light a TV remote uses, so it's safe in a classroom. Sensor panels around the hull register incoming hits, and each tank's shots carry its own code so the arena knows who hit whom.

02

The arena

A floor mat with walls and a few obstacles to hide behind. An overhead camera tracks every tank's position and heading during the match, feeds the scoreboard, and records the replay so teams can review the match afterwards, just like the simulation.

03

The match

Two tanks start in opposite corners. A landed hit scores points for the shooter and costs the target energy. Energy also drains as a tank moves and fires, so a team that sprays shots runs dry. When one tank is out of energy, or the clock runs down, the match is over and the points decide it.

Write it in simulation. Run it on the floor.

The live arena is designed to accept the same program a team wrote for the simulated tank competition. The tank sees its position, heading, energy and what's in front of it, and sends back the same kinds of commands: turn, move, aim, fire. Teams can build and test in the simulator for as long as they like, then load their code onto a real tank and find out what the sim didn't tell them.

That gap is the lesson. Motors don't turn the exact number of degrees you asked for, sensors are noisy, and batteries fade by the fourth round. Teams that planned for all of that in their pitch tend to win on the floor.

What's different from the screen version

  • Hits, not damage. Every landed shot is a point on the scoreboard. Nothing breaks, nothing needs repair between rounds.
  • Energy is real. A battery only lasts so long. Movement, turret rotation and firing all draw from it, so the efficiency part of arena craft stops being abstract.
  • Obstacles and cover. The arena has walls to hide behind. Line of sight matters in a way a flat simulated arena never quite captures.
  • A crowd. Live matches run in front of the room. Students watch their code make decisions in real time, with the score on a big display.
What students learn

The real world doesn't match the model. Plan for it.

Everything Robot Tanks teaches carries over: reading a situation, anticipating an opponent, defending a budget. The live arena adds the lessons that only show up when software meets hardware.

  • Calibration and tolerance. Commands are requests, not guarantees. Good programs check what happened and correct.
  • Managing a finite resource. Energy, battery and the clock all run out. Teams learn to spend them on purpose.
  • Testing under pressure. Floor time is limited and shared. Teams learn to arrive with a test plan as well as code.
  • Line of sight and positioning. Where you stand decides whether you can shoot and whether you can be shot.
  • Explaining hardware trade-offs. The pitch now covers real equipment choices, and the judges will ask about them.

Safety

Infrared is the same invisible light a remote control uses. There are no projectiles, no lasers and no contact. Tanks are small, slow enough to catch by hand, and the arena has walls.

Status

Robot Tanks Live is in development. We're building the tanks and the arena now and planning pilot events with select partners. If you'd like to be one of them, get in touch.

The Venture Bot process in this arena

Decide. Pitch. Compete. Reflect.

Same four beats as every other arena. Here's what changes when the tanks are real.

01

Decide

Roles, budget, language, strategy, as always. The budget now buys physical options: faster drive motors, a quicker turret, extra sensor coverage, a bigger battery. Each has a weight and a cost, and heavier tanks burn more energy.

02

Pitch

The team explains its configuration and its plan to the judges, then the configuration is final and published. Because the equipment is physical, this is where the trade-offs are most visible, and judges will press on why the team chose what it did.

03

Compete

Code is submitted by the deadline and loaded onto the tanks. Matches run live in front of the room, every team against every team, with the scoreboard on a big display.

04

Reflect

Every match is recorded from overhead and lined up against the tanks' own logs. Teams can see where the plan held, where the hardware surprised them, and what they'd change for the next round.

The venture angle

Hardware makes the budget real.

In the simulation, a configuration is a set of numbers. On the floor, it's a heavier tank that drains its battery faster, or a cheaper sensor that misses hits from the side. A team that can stand up and say "we bought the fast turret and skipped the armor, and here's why" is making the same argument an engineering manager makes for real.

Judges score how well the team explains those choices. The floor tests whether they were right.

Scoring

Same split. Same pitch. Real hits.

Judged pitchFive categories, 1–10 from every judge.
Match winsCumulative across all rounds.
Arena craftEnergy efficiency, hits landed against hits taken, accuracy and decisiveness.
Pilot Robot Tanks Live

Want real tanks on your floor first?

We're planning pilot events with select partners. Tell us about your program and we'll keep you posted.