Who it's for
Intermediate and advanced for high school, and every level for college. It works as a two-day conference event or a semester unit, and it scales from a first-year programming class to a senior capstone.
Teams of three to five equip a virtual tank on a fixed budget, commit to a strategy, and pitch the whole plan to a panel of judges. Then their tank goes head-to-head against every other team's in a round-robin tournament. The original Venture Bot competition.
Most students who take part have never done anything like it. They meet their team on Thursday evening and have a working, submitted tank by Friday night. Along the way they practice the things that matter long after the tournament ends.
Intermediate and advanced for high school, and every level for college. It works as a two-day conference event or a semester unit, and it scales from a first-year programming class to a senior capstone.
Two tanks, one arena. Teams write the instructions their tank follows on its own; nobody drives. The match ends when one tank is knocked out or the clock runs out, and running out the clock counts as a loss for both sides, so playing safe isn't an option.
Winning isn't only about the last tank standing. Every round also scores how the match was played: using energy well, dealing more damage than you take, landing your shots, and ending matches decisively.
The four beats every Venture Bot team goes through, as they play out in the tank arena.
Who codes, who owns strategy, who owns the configuration, who presents. Then the budget: a web-based chooser lets the team spend a fixed amount on their tank, and what they skip matters as much as what they buy. Finally the language they'll build in and how they plan to win.
Two to three-and-a-half minutes in front of a panel of professionals, hard cut-off. The team explains all four decisions and the reasoning behind them. Configuration choices are final and published to every team afterwards, so everyone knows what they're up against.
Code can keep improving right up to the submission deadline. Every team plays every team. Selected matches are screened on a big display for the whole event, and winners are announced at an awards ceremony.
Every match can be replayed. Teams watch their plan meet another team's and see where it held and where it broke. That conversation, with a coach who asks "why?", is where most of the learning lands.
Two-day conference format or a semester unit. Pick an AI mode, and we'll handle the rest.